SCPs

Jump To Steal SCP Monsters SCP monster roster

How placed SCPs print cash — online, offline, and with Auto Collect.

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SCP Roster Hub

This category is the SCP monster roster for Jump To Steal SCP Monsters, the live Roblox steal/tycoon from Code&Bricks. Navigation may say SCPs; the job is the same: explain how monsters earn, which ones you meet first, and which ones sit at the Secret/Godly ceiling. Servers hold five players. You steal Lucky Blocks, hatch SCP monsters, park them on your base, and they generate cash — including while you are offline. You then spend that cash on jump, base, and the monsters themselves.

A complete official named roster with cash-per-second has not been published as of Sep 2026. This hub does not invent one. It splits the collection into practical lanes: starter SCP monsters for first hatches and the Starter Pack free SCP, Verity Secret for the official-art Secret labeled 67.54 million cash per second, and Secret and Godly SCPs for the rest of the ceiling plus the paid Godly product. Letter-grade planning lives on the SCP monster tier list.

How SCP monsters generate cash

Once a monster is placed, it is a tycoon building, not a pet you have to babysit every second. That is the difference between this experience and a pure collector. Empty pads earn nothing. A Common that is actually placed beats a Secret that is still in a contested crate on someone else’s island.

Online ticks. While you are in the five-player server, placed SCPs feed the cash you need for the next jump upgrade or the next steal. The loop is steal, place, upgrade, steal one band higher. Getting started is the first-hour version of that sentence.

Offline ticks. Leaving the server does not zero the roster. Monsters keep generating cash while you are away, which is why placing something before you log off is more important than waiting for a perfect hatch. If you only play short sessions, offline income is the real reason to fill pads instead of sitting on unopened blocks.

Steal risk still applies before placement. A monster you never get home does not tick. Pair this hub with how to steal and the Lucky Block tier list. Height gates better blocks; landing gates whether the hatch ever reaches a pad.

Upgrades. Cash goes into jump height, base, and the SCP itself. Jump is the map key; monster upgrades are the income key; base upgrades keep the tycoon from feeling cramped as you add pads. Do not dump every coin into a Common’s upgrade path if the next jump ledge would unlock a better hatch. The order is spelled out on starter SCP monsters and how to upgrade jump.

Offline earnings and Auto Collect

Auto Collect (55 Robux) is the quality-of-life pass for this roster. It does not raise rarity and it does not hatch Secret. It reduces the time you spend walking pickup loops so you can jump again or leave the server without a trail of uncollected coins. If you already have several pads ticking, Auto Collect is usually a better first spend than staring at the Pro Pack.

Double Money (79 Robux) multiplies the cash parked monsters already produce. It is strongest after you have a filled roster, including offline. Buying it with one Common on one pad is a weak return; buying it after the Starter Pack free SCP plus a few Lucky Block hatches is the intended curve. Both passes are listed with VIP (109 Robux, doors and tag), VIP+ (210 Robux), Starter (149 Robux), and Pro (499 Robux) on gamepasses.

Offline plus Auto Collect plus Double Money is how some accounts look “ahead” without living in the experience. None of those tools replace jump height. A multiplied Common still loses to an unmultiplied Secret you can actually place — and Secret still loses to a Godly you bought or traded for if you park it.

Starter, Secret, and Godly lanes

Starter lane. Early Lucky Blocks and the Starter Pack free SCP exist so your first pads are not empty. Common is fuel. The pack also throws a jump upgrade, +1 carry slot, Bouncy Coil, and 25k cash, which feeds the steal half of the loop. Details: starter SCP monsters.

Secret lane. Official-style copy climbs rarity from Common to Secret. Secret is the steal-ladder ceiling, high trade chip, high contest. It is not the same label as Godly.

Godly lane. Godly SCP is a Pro Pack item (499 Robux with 1,000,000 cash, Dual Red Coil, and a Godly Lucky Block). Paid ceiling. After the Trade Update went live on new and VIP servers, Godly and Secret also move through player-to-player deals. Fair-trade notes are in how to trade.

Community-reported names Verity Ultimate and Doctor Nowhere belong on the Secret/Godly watchlist, not on a fake official stat block. Foundation designations such as SCP-173 are inspirations from the SCP Foundation Wiki (CC BY-SA 3.0), not a confirmed in-game roster this hub will invent.

There are no confirmed codes as of Sep 2026; check codes later rather than guessing strings. Patch history is on the updates hub. Experience links sit on the official links hub. Ranking context is the tier list hub.

Fill pads, let them tick while you sleep, and spend the pile on the next jump band. The roster is an engine. Treat empty pads as the only true F-tier monster on a five-player server.

FAQ

Frequently Asked Questions

Quick answers for Jump To Steal SCP Monsters on Roblox.

Do SCP monsters earn cash while I am offline?

Yes. Placed monsters generate cash including offline. Place something before you leave, even a Common. Empty pads earn nothing.

What does Auto Collect actually do for the roster?

Auto Collect (55 Robux) picks up generated cash so you spend less time walking loops. It does not change rarity. See gamepasses and buy it after you have pads worth collecting.

Where should I start on this roster?

Open starter SCP monsters for first hatches and the Starter Pack free SCP, then Secret and Godly SCPs when you are chasing the ceiling.

Is there a full official list of every SCP name?

Not that we can cite in Sep 2026. This hub refuses to invent SCP-173-style in-game units. Foundation names are license inspirations unless a live drop is confirmed.

Should I upgrade the monster or my jump first?

Jump first when the next height band would beat your current hatches; monster upgrades when pads are already pulling from the best block you can steal. Follow how to upgrade jump.